TerraGridRust game wiki

Rust edition · live guide

Learn the world. Then make it yours.

This is the Rust game guide, updated from the original TS wiki and trimmed to the systems currently shipped in the Rust client.

Rust-only source of truth
If a legacy TS page disagrees with this guide, follow what you see in the Rust lobby, HUD, and current server. The version badge above is read from the live Rust server.

Overview

TerraGrid is a shared first-person sandbox set on real map terrain. Join a place, explore the streamed world, gather materials, build a home, and share the same weather and time with other players.

Real terrain

World regions stream around you from the Rust world data set. Roads, buildings, terrain, water, and interiors are authored as one continuous place.

One living world

Daytime, weather, wildlife, vehicles, transit, and house interiors are authoritative multiplayer systems rather than a separate menu simulation.

Controls

The Rust HUD is the final reference for bindings. Contextual activities can temporarily replace the basic hints.

Move and look

WASDMove
ShiftRun
SpaceJump or rise with a jetpack
LMBUse hands or the equipped tool
RMB / FInteract or place
Wheel / Q / EChoose a toolbar slot

World and social

TDrop the selected item
XUse the current interactive
IInventory
VEmotes
CChat
MMap
KWeather
HHelp

Items

Every item currently registered by the Rust crafting and inventory system. Weights, stack sizes, tools, and wear durability come directly from the Rust build.

Loading current Rust registry…

Recipes

The complete current Rust recipe graph, including inputs, output quantities, stations, locations, and required tools.

Blocks and terrain

These are the terrain surfaces the Rust item system can place. Natural terrain, roads, trails, snow, and streamed structures remain part of the live world.

Skills

Current Rust progression tracks. Skills advance through play and affect the relevant activity without replacing the live HUD.

World database

The TS wiki grouped the world into items, recipes, blocks, trees, buildings, flora, and wildlife. Rust keeps those same concepts, but the live systems are authoritative in the streamed world.

Terrain and weather

Grass, dirt, rock, sand, water, snow, fog, rain, storms, cloud cover, and changing light shape how a place feels and how you move through it.

Resources and tools

Gather wood, stone, soil, plants, and ore. Equip tools from the hotbar, watch energy and durability, and carry materials into construction and crafting.

Trees and forests

Forests use species-specific silhouettes and seasonal presentation. Trees are harvestable world objects, not decorative wiki badges.

Buildings and stations

Residential buildings, shops, stations, storage, and other structures are streamed with the world. Enterable homes use real doors and interiors.

Survival loop

Start with what the land gives you, then turn gathered materials into tools, shelter, food, and a safer base.

Gather

Forage plants and wild food, harvest trees, mine stone and ore, and dig or place terrain blocks as the situation demands.

Craft

Use the inventory and available stations to turn raw materials into tools, equipment, storage, food, and construction components.

Energy matters

Actions consume energy and movement changes when you are tired. Rest, eat, and choose the right tool for the job.

Make a home

Claim a home for a stable base, storage, and the beginning of longer production and exploration loops.

Build and live inside

Construction is more than a placed prop: homes have ownership, doors, interiors, and a real transition between outside and inside.

Place with care

Prepare the ground, choose a buildable location, place the structure, and supply the materials required by the current recipe.

Enter normally

Face a door and use the normal interaction binding. The server owns the open-door and interior state, so other players see the same change.

Travel and activities

Travel is part of the world, not just a teleport between menus.

Bikes and vehicles

Spawn or find a bicycle, ride through streamed terrain, and use the vehicle-specific controls shown by the HUD.

Jetpack flight

Equip a jetpack, take off, rise, vector-fly, and land. Flight has its own helmet display and changes how terrain streaming is presented.

Transit and competitions

Rail, courses, golf, soccer, skiing, and other activities can take over the contextual HUD while they are active.

Wildlife and discoveries

Birds, mammals, fish, ambient events, and aircraft make the world feel inhabited. The roster below is the current Rust simulation roster.

Observe first

Wildlife is streamed and simulated around the world. Watch habitats, movement, and ambient events before deciding whether to interact.

Keep exploring

Aircraft, wildlife, stars, and other discoveries can add entries to your personal collection and reveal more of the world.

Multiplayer

Rust is server-authoritative. Movement, weather, interiors, vehicles, activities, and admin-only tools are validated by the connected Rust server.

Join a place

Use /lobby to choose your name and spawn. The root page is the marketing landing; the dedicated lobby keeps joining predictable.

Play together

Use chat, emotes, shared activities, and world landmarks to meet other players. The same streamed world is the common reference.