Real terrain
World regions stream around you from the Rust world data set. Roads, buildings, terrain, water, and interiors are authored as one continuous place.
Rust edition · live guide
This is the Rust game guide, updated from the original TS wiki and trimmed to the systems currently shipped in the Rust client.
TerraGrid is a shared first-person sandbox set on real map terrain. Join a place, explore the streamed world, gather materials, build a home, and share the same weather and time with other players.
World regions stream around you from the Rust world data set. Roads, buildings, terrain, water, and interiors are authored as one continuous place.
Daytime, weather, wildlife, vehicles, transit, and house interiors are authoritative multiplayer systems rather than a separate menu simulation.
The Rust HUD is the final reference for bindings. Contextual activities can temporarily replace the basic hints.
Every item currently registered by the Rust crafting and inventory system. Weights, stack sizes, tools, and wear durability come directly from the Rust build.
The complete current Rust recipe graph, including inputs, output quantities, stations, locations, and required tools.
These are the terrain surfaces the Rust item system can place. Natural terrain, roads, trails, snow, and streamed structures remain part of the live world.
Current Rust progression tracks. Skills advance through play and affect the relevant activity without replacing the live HUD.
The TS wiki grouped the world into items, recipes, blocks, trees, buildings, flora, and wildlife. Rust keeps those same concepts, but the live systems are authoritative in the streamed world.
Grass, dirt, rock, sand, water, snow, fog, rain, storms, cloud cover, and changing light shape how a place feels and how you move through it.
Gather wood, stone, soil, plants, and ore. Equip tools from the hotbar, watch energy and durability, and carry materials into construction and crafting.
Forests use species-specific silhouettes and seasonal presentation. Trees are harvestable world objects, not decorative wiki badges.
Residential buildings, shops, stations, storage, and other structures are streamed with the world. Enterable homes use real doors and interiors.
Start with what the land gives you, then turn gathered materials into tools, shelter, food, and a safer base.
Forage plants and wild food, harvest trees, mine stone and ore, and dig or place terrain blocks as the situation demands.
Use the inventory and available stations to turn raw materials into tools, equipment, storage, food, and construction components.
Actions consume energy and movement changes when you are tired. Rest, eat, and choose the right tool for the job.
Claim a home for a stable base, storage, and the beginning of longer production and exploration loops.
Construction is more than a placed prop: homes have ownership, doors, interiors, and a real transition between outside and inside.
Prepare the ground, choose a buildable location, place the structure, and supply the materials required by the current recipe.
Face a door and use the normal interaction binding. The server owns the open-door and interior state, so other players see the same change.
Travel is part of the world, not just a teleport between menus.
Spawn or find a bicycle, ride through streamed terrain, and use the vehicle-specific controls shown by the HUD.
Equip a jetpack, take off, rise, vector-fly, and land. Flight has its own helmet display and changes how terrain streaming is presented.
Rail, courses, golf, soccer, skiing, and other activities can take over the contextual HUD while they are active.
Birds, mammals, fish, ambient events, and aircraft make the world feel inhabited. The roster below is the current Rust simulation roster.
Wildlife is streamed and simulated around the world. Watch habitats, movement, and ambient events before deciding whether to interact.
Aircraft, wildlife, stars, and other discoveries can add entries to your personal collection and reveal more of the world.
Rust is server-authoritative. Movement, weather, interiors, vehicles, activities, and admin-only tools are validated by the connected Rust server.
Use /lobby to choose your name and spawn. The root page is the marketing landing; the dedicated lobby keeps joining predictable.
Use chat, emotes, shared activities, and world landmarks to meet other players. The same streamed world is the common reference.